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Version 0.17 - Release:

  • New Sierra sex scene
  • New Pamela sex scene
  • New Sarah lust scenes
  • New Sierra lust scenes
  • New cutscene after mission one queen defeat cutscene. Now a new cutscene will play developing a bit more Milia
  • 2 new missions added. Missing the videos for the story part since I didn't had the time
  • 3 new enemies implemented, one of them a new boss
  • New Bio screen for all characters with info about them
  • New system for science lab, terraformer and power room to allocate recruitable resources as workers
  • Breeding chambers is now divided in 4 rooms. I'll improve the UI on the next releases. You can also check which character is allocated to each room
  • UI changes with the bio screen/allocating resources/info about the room details implemented
  • Love, lust and energy concept implemented. Only currently functional for Sarah and Sierra
  • Sarah and Sierra dialogue trees completed, using the same system I mentioned you can now hold dialogues with this characters and improve your relationship leading to love and later to lust. They have also energy implemented, when you decide to breed or talk it will spend energy. Will implement a tutorial in the future releases to explain this part, didn't had the time.
  • Gallery implemented. Even though it's working it has only a few images set up for Sarah and Sierra. Will need to keep working on it but it's fully functional, so the hard part is done
  • Wage concept implemented
  • New fighting backgrounds
  • Small balance changes on some of the Xeno values
  • Cutscene added for the beginning of mission 3
  • Custscene added for the boss fight of mission 3
  • Fixed a bug where the giand dildo image for Sierra wasn't showing
  • Fixed images for Mission 3 panels with correct titles, images and rewards
  • Balance adjustements for the final fight. Replaced the comp with a normal Xeno instead of the Strong Xeno. Will keep re-evaluating if this battle needs further adjustment and some nerfs to the boss
  • Repeatable missions are back with random enemy comps

Version 0.1.6p - Release

  • New and improved abilities for all units, up to 3 skills
  • Improved the UI with new buttons and tooltips
  • New fight backgrounds
  • Debuffs implemented, attack up, attack down
  • Stun, fire and acid status implemented
  • Implementation of mission system and planet map
  • New enemy unit, Armored alien, with 2 sets of skills
  • New enemy unit, Queen alien, with 4 sets of skills
  • New animation for Sarah, pregnant
  • New animation for Karla
  • New animation for Karla, pregnant
  • New animation for Sierra
  • New breeder, Milia
  • Redesigned a lot of the aspects of the characters to reach a superior quality level
  • New intro video
  • New mission intro video
  • New pre-final mission video
  • Mission conclusion video
  • New breeder, Milia
  • Milia normal and pregnant sex (soft animation)
  • Updated Main menu and intro logos
  • Fixed Karla sprites

Version 0.15p.c - May release

Changelog:

  • New fight engine implemented
  • New classes of units available, medic and samurai
  • New lewd scenes added for the new science researches
  • New researches available that add functionalities to the terraforming room, science labs and power room (lewd)
  • All rooms updated. Now each character interacts with the player when entering the room. Next release I'll add variable dialogue to each character to feel more unique
  • New division mess hall added. Here you can interact with all the people of the ship. You will meet them randomly.
  • New minigame available with Sarah and Karla non the messhall.
  • New characters added to the patreon room: breeder Karla, engineer Alyssa and maid Jeanne
  • Maid is a new type of unit/character, she will be responsible for the mess hall. Right now she just generates you passively 20 food a week, in the future I will give her more functions
  • Names are now shown on the base map of the ship for each division
  • New Sarah animation for her first sex scene
  • Random daily events added. They can be benefecial or not
  • HQ now allows for buying/selling goods. This will be improved on in the future
  • HQ weekly help adjusted gems to give 100 instead of 50
  • Initial resources, gems were increased from 600 to 800
  • New music and sound effects added
  • Fixed saving bugs and not being able to hide the text bar
  • Fixed images where there were incorrect anatomies
  • QoL improvements for the return buttons and menus. Does not send you back all the way to the captain quarters
  • Another QoL is the return inside a division brings you to the ship and not the captain quarters
  • Game over screen breaking the game fixed


Version 0.1 - Launch

Exilium is an adult NSFW game that blends the strategic depth of worker placement and base building mechanics with the thrilling challenge of survival in a setting filled with mystery and danger. Set against the backdrop of a foreboding alien world, players must navigate the complexities of managing resources, enhancing their base, and assigning tasks to a diverse group of survivors. Each decision impacts not only the survival of the colony but also its ability to thrive amidst the unknown.


Expand and build your colony. Research new weapons, invest in terraforming and... survive.

  • Your objective is to establish a base on an inhospitable planet identified as Gliese-581D.

  • Recruit and build your army and fence off alien invaders


  • Being the captain has brings additional responsabilities...



  • Discover new technologies that will allow you to boost up your operations





Like the project and want to see it flourish? Support it on patreon or subscribestar!

Rewards include  exclusive characters, playing an early  release build and voting power on the future content(scenes to animate, game changes, characters, etc)

I do weekly polls on future content.

Download

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Click download now to get access to the following files:

Exilium-v0.16.p-mac.zip 762 MB
Exilium-v0.16.p-pc.zip 768 MB
Exilium-v0.1.7 PC <FILES.FM>
External
Exilium-v0.1.7 MAC <FILES.FM>
External
Exilium-v0.1.7 PC <WORKUPLOAD>
External
Exilium-v0.1.7 MAC <WORKUPLOAD>
External
Exilium-v0.1.7 MAC <MEGAUPLOAD>
External
Exilium-v0.1.7 PC <MEGAUPLOAD>
External

Development log

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Comments

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pls do an android version

i hope to see 0.1.7 have an .apk release

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I have it on an android when do you plan on adding updates for android

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Android Released!
https://nocturnalillusions.itch.io/exilium-breeding-empire-july

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the new update is a clear improvement. The new model, size und scenes for Sierra are very fitting and nice to wartch. I hope the others will be like this as well. Also the combat is more clear with the abilitys but I'm sometimes confused who will be the next to act and rng can kill someone tun 1 if you are unfortunate.

Do you plan to support Android?

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It boosts his damage at the cost of his life. I've changed it for 0.1.6 and now you will have tooltips for every skill. All characters also now all have 3 skills

Deleted 97 days ago
(+1)

What happened to android version?

Android Released! https://nocturnalillusions.itch.io/exilium-breeding-empire-july

The game play is good but the sex scene little stiff so is kind a unenjoyable i keep playing cuse game mechanic is just like my style Hope they update pretty soon

(+3)

any cheats?

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Currently fixing all this issues. Should all be solved on the next version

Promising. Love the strategy behind it.

Thanks! Next version will be even better and way more polished

Only pregnancy fetish?

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Great art but everything hinges on bringing money back, and you never bring enough to recoup the cost of recruiting. why is there even money going towards recruiting? especially when you have to mindlessly click and click to get the recruitable people.

Thanks! The combat/recruit system is being changed right now. You can already have a glimpse of it on the devlog. In the next version things will be more smooth and less punishing

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I saved the game and it crashed please fix the bug

so I saved the game at day 8 and when I reloaded the game I lost ALL my workers breeders and staff members! funds spend on those are gone too...

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Yes, happened to me too. 1 hour into the game. But it is an early game, not even 2 weeks out. I expected something along the lines, hope it gets patched. I'm curious what pregnancies and other stuff is in the making

(+1)

I'm working on fixes for all this issues for the next release that should come out on the end of this month

Are you not also the creators of "Echoes: Cards of Destiny"? It seems to have been made in the same manner, complete with animated intro and questionably-curated sex scenes. The Patreon links are different, and there seems to be no acknowledgement of the sister game, even though those who like one may very well like the other. Is there a story behind this?

I see why you'd think this. After playing both games, there are a lot of similarities, but then again other things don't add up. Like how this game struggles to save simple unit cards while the other easily handles more complex and unique cards. I'd assume that both creators used similar AI tools to create their ressources. Plus, there's not really a reason to "hide" and make multiple accounts to publish two games of similar making. There's just no benefit

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When will the Android version be available?

Is the pc's gender locked or do you have the option to join the fun as a girl?

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Game still has an error with the command center. If you try to leave the command center by clicking on return it'll throw up a traceback error. OSError: Couldn't find file 'unfreeze/door.mp3'. This is because it's suppose to be ("sound", "unfreeze.mp3"), in the command script file and not ("sound", "unfreeze/door.mp3"),.

(1 edit) (+1)

Bugs and issues

1. Save problem

NPC cards cannot be saved in the game, and all players will leave the team when the game is restarted. If the player misses the plot when restarting the game for the second time, there is a certain chance that the player will be unable to purchase workers and will be unable to continue the plot.

2. Combat balance

Only "soldiers" have value.

3. Balanced growth

In the game, there will be a "blowout" consumption in the early colonies, and the food cannot support it at all. A sweep operation actually takes 8 days. The colony should have "boundary protection" or "population control" to prevent growth.

The command center should be able to assign other civilians to work on farms or gem mines to support themselves, and civilians seem to just wait to be recruited as soldiers.

4. Balance of benefits

For a long time in the game, I was bored and slept for "gems". If possible, add a manual job, and the commander and adjutant should also do the work when necessary.

5. Screen problem

Some women have two belly buttons…


Append:

1. There is an error in the portrait of the second pregnant NPC.

2. There will be errors in the command center.

3. Veronica is always chatting with me, even occupying the main options on the screen.

4. After I have sex with a pregnant woman, Veronica’s lines will appear with a portrait of an NPC in the early stages of pregnancy.

5. After some choices and backing off, I was forcibly thrown back into the room to talk to Veronica, which was very inconvenient.

6. If you have played the game once and then play a new game, some BUGs will appear when you skip the plot. If you save in situations such as recruitment and settlement, loading the file will show that your save has been cheated... ...I have encountered it three times randomly, and it seems that the save file appears when the settlement value increases or decreases.

A good start. In the future when making a hot fix please update the name of the download to reflect that as it can be difficult to know if using the hotfix or not if the name doesn't change. v0.1a or v0.1.1 as example.

Saves still have issues, buildings seem to never get built when loading a save.

If you wish to restart the game you have to close and reopen the game otherwise there won't a worker to unfreeze in cryo when restarting to that point of the story.

Combat is excessively brutal for a start. It already takes 6 days to be able to do a mission, for it to have as high a chance of failing means a lot of save scumming or restarts. For lore could explain that because the slow upstart to the captain being unfrozen, most aliens forces near by are currently scouts with a much lower health pool. 

Currently the miner feel too weak to be viable and so when using them just increases the chance the mission fails. Ideally there should be something akin to rock, paper, scissors. Enemies that are weak to miners, enemies that are equal to miners, enemies that have an advantage to miners.

Suggestion being Miners are a melee fighter because of the impact hammer, so strong against heavy armor tank type aliens, weak to ranged alien fighter, equal to scout type enemies.

Where as Marines could be strong to scout, equal to ranged and weak to heavy tank. 

What AI generation tool are you using for this game?

I am using the patched version.   Unless you allow us to reload failed battles, including the 4/2 aliens in the first combat is brutal.  Especially if it matters if a miner survives.   

Managing cash, gems, and food is not exactly hard, but we are not able to begin terraforming etc. until a week into the game.  So maybe throw a 1/1 alien into the mix for the early combats or allow humans to select their opponents.  Otherwise it is kind of a coin toss if we can make it past the first few weeks.

Or maybe I'm being stupid and missing something.  I welcome correction to any mistake I've been making.

Very nice game, really like it. Great work.

I really love the models.

One another thing, there is mentioned pregnancy in planed tags. Will it be in a way, that the girls will stop using their pills after discussing it with you? So you can avoid it?

Hi! Thanks! But I'm not sure I've understand your question

Whenever I enter the hanger there is nothing there, is that intended or did the game bug out?

(1 edit) (+2)

Yes, you have to unlock the armory and recruit either Marines or Miners to send them on a mission. And as said in the tutorial you need exactly eight of them for each mission.

(1 edit) (+1)

Not a bad start, but somethings need polishing or fixing

there's a bug with research having no effect

glitchy-ness with some coding causing starting over to be affected be previous run without closing and re-opening the game.

some scene variation wouldn't be amiss has seeing the same animation loops will eventually become repetitive.

Has I said at the start, not the worst start to a good result I've seen by a longshot and you have a lot of potential content to play around with.

Thanks for the feedback!

(1 edit) (+1)

Looks good 👍

Is there a Android version?

Not yet, maybe in a couple of releases

(+2)

when using AI, please make sure to count fingers on every art. it's gonna be so disturbing it's gonna lose all the attractivness

Deleted 163 days ago

Thanks!!

For the future I'm planning on expanding on the lore and core mechanic, for example just to name a few ideas:

-Levels of difficulty for the missions

-New alien species

-More characters for each class

-New recruitable units for missions

-Introduction of hero cards (limit 1 copy each mission)

-Expand on the functionality of the rooms and what you can do/produce there

-Random events, from base attacks to new characters, adversal weather conditions

-Ability to mount sentry towers and other defenses on the HQ

This are just some ideas for the next patches, as the game grows I plan on thinking and adding more content.

As for the software I'm using it's Stable Diffusion 1.5